{"id":177,"date":"2011-08-10T22:34:00","date_gmt":"2011-08-10T20:34:00","guid":{"rendered":"http:\/\/piflik.de\/?p=177"},"modified":"2011-08-18T20:50:25","modified_gmt":"2011-08-18T18:50:25","slug":"classic-scifi-robot-low-bake","status":"publish","type":"post","link":"http:\/\/piflik.de\/?p=177","title":{"rendered":"Classic SciFi Robot Low Bake"},"content":{"rendered":"<p>So&#8230;after finally finishing the bake, here&#8217;s the lowpoly version of the robot. 12.800 triangles. I used the same shaders like with the highpoly and added the Normal\/AO Maps. It is missing the red eyes, since they are not separate meshes in the low.<\/p>\n<p><a rel=\"attachment wp-att-178\" href=\"http:\/\/piflik.de\/?attachment_id=178\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-178\" title=\"Vintage_SciFi_Robot_Low_Base\" src=\"http:\/\/piflik.de\/wp-content\/uploads\/2011\/08\/Vintage_SciFi_Robot_Low_Base.jpg\" alt=\"\" width=\"800\" height=\"1000\" srcset=\"http:\/\/piflik.de\/wp-content\/uploads\/2011\/08\/Vintage_SciFi_Robot_Low_Base.jpg 800w, http:\/\/piflik.de\/wp-content\/uploads\/2011\/08\/Vintage_SciFi_Robot_Low_Base-240x300.jpg 240w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>Additionally, here is a wire-shot.<\/p>\n<p><a rel=\"attachment wp-att-179\" href=\"http:\/\/piflik.de\/?attachment_id=179\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-179\" title=\"Vintage_SciFi_Robot_Low_Wire\" src=\"http:\/\/piflik.de\/wp-content\/uploads\/2011\/08\/Vintage_SciFi_Robot_Low_Wire.jpg\" alt=\"\" width=\"800\" height=\"1000\" srcset=\"http:\/\/piflik.de\/wp-content\/uploads\/2011\/08\/Vintage_SciFi_Robot_Low_Wire.jpg 800w, http:\/\/piflik.de\/wp-content\/uploads\/2011\/08\/Vintage_SciFi_Robot_Low_Wire-240x300.jpg 240w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>So&#8230;after finally finishing the bake, here&#8217;s the lowpoly version of the robot. 12.800 triangles. I used the same shaders like with the highpoly and added the Normal\/AO Maps. It is missing the red eyes, since they are not separate meshes in the low. Additionally, here is a wire-shot.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[7,4],"tags":[],"_links":{"self":[{"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/posts\/177"}],"collection":[{"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/piflik.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=177"}],"version-history":[{"count":4,"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/posts\/177\/revisions"}],"predecessor-version":[{"id":191,"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/posts\/177\/revisions\/191"}],"wp:attachment":[{"href":"http:\/\/piflik.de\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=177"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/piflik.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=177"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/piflik.de\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=177"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}