{"id":203,"date":"2011-09-15T22:00:10","date_gmt":"2011-09-15T20:00:10","guid":{"rendered":"http:\/\/piflik.de\/?p=203"},"modified":"2011-09-28T01:49:38","modified_gmt":"2011-09-27T23:49:38","slug":"my-own-game","status":"publish","type":"post","link":"http:\/\/piflik.de\/?p=203","title":{"rendered":"My Own Game"},"content":{"rendered":"<p>I just started creating my first game. I will be using the Unity Engine to power the game and 3ds Max and Photoshop (if I need textures at all) for asset creation. Working title is &#8216;Void()&#8217;.<\/p>\n<p>Story is about a computer program tasked with eliminating intruders in a system.<\/p>\n<p>Here is a screen of the main character with the different available weapons:<\/p>\n<p><a rel=\"attachment wp-att-205\" href=\"http:\/\/piflik.de\/?attachment_id=205\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-205\" title=\"Void() - Main Character\" src=\"http:\/\/piflik.de\/wp-content\/uploads\/2011\/09\/Void-Main-Character.jpg\" alt=\"\" width=\"1024\" height=\"600\" srcset=\"http:\/\/piflik.de\/wp-content\/uploads\/2011\/09\/Void-Main-Character.jpg 1024w, http:\/\/piflik.de\/wp-content\/uploads\/2011\/09\/Void-Main-Character-300x175.jpg 300w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>From left to right: Laser, Blaster, Plasma, Lance, Sword, Mace.<\/p>\n<p>I hope I can create a similar look with Unity Shaders.<\/p>\n<p>Gameplay-wise it will feature what I call real-time-turn-based combat. The player can move in real-time and the enemies will move at the same time, but when the player doesn&#8217;t do anything, everything else will stand still, including explosions and projectiles. It would allow the player to choose between fast and tactical gameplay on the fly.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just started creating my first game. I will be using the Unity Engine to power the game and 3ds Max and Photoshop (if I need textures at all) for asset creation. Working title is &#8216;Void()&#8217;. Story is about a computer program tasked with eliminating intruders in a system. Here is a screen of the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[7,13,12,14],"tags":[],"_links":{"self":[{"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/posts\/203"}],"collection":[{"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/piflik.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=203"}],"version-history":[{"count":8,"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/posts\/203\/revisions"}],"predecessor-version":[{"id":252,"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/posts\/203\/revisions\/252"}],"wp:attachment":[{"href":"http:\/\/piflik.de\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=203"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/piflik.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=203"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/piflik.de\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=203"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}