{"id":350,"date":"2012-04-16T23:14:54","date_gmt":"2012-04-16T21:14:54","guid":{"rendered":"http:\/\/piflik.de\/?p=350"},"modified":"2012-04-19T21:48:10","modified_gmt":"2012-04-19T19:48:10","slug":"void-alpha1","status":"publish","type":"post","link":"http:\/\/piflik.de\/?p=350","title":{"rendered":"Void() Alpha1"},"content":{"rendered":"<p>I just completed the Alpha of my game.<\/p>\n<p>List of changes since the last post:<\/p>\n<ul>\n<li>GUI works (WIP)<\/li>\n<li>Added markers below the player and enemies to show their position and health<\/li>\n<li>Added a &#8216;finish line&#8217;, that is accessible once all enemies are destroyed (spawned enemies don&#8217;t count). Once the player reaches the finish line, the next level is loaded (currently the same level)\n<p><a rel=\"attachment wp-att-351\" href=\"http:\/\/piflik.de\/?attachment_id=351\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-351\" title=\"Finish\" src=\"http:\/\/piflik.de\/wp-content\/uploads\/2012\/04\/Finish.jpg\" alt=\"\" width=\"219\" height=\"234\" \/><\/a><\/p>\n<p>The red barrier tape will disappear, once every enemy is killed, and the little red ticks turn green.<\/li>\n<\/ul>\n<p>And here is a screenshot of the game in action.<\/p>\n<p><a rel=\"attachment wp-att-352\" href=\"http:\/\/piflik.de\/?attachment_id=352\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-352\" title=\"Void_Screen\" src=\"http:\/\/piflik.de\/wp-content\/uploads\/2012\/04\/Void_Screen.jpg\" alt=\"\" width=\"1040\" height=\"806\" srcset=\"http:\/\/piflik.de\/wp-content\/uploads\/2012\/04\/Void_Screen.jpg 1040w, http:\/\/piflik.de\/wp-content\/uploads\/2012\/04\/Void_Screen-300x232.jpg 300w, http:\/\/piflik.de\/wp-content\/uploads\/2012\/04\/Void_Screen-1024x793.jpg 1024w\" sizes=\"(max-width: 1040px) 100vw, 1040px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just completed the Alpha of my game. List of changes since the last post: GUI works (WIP) Added markers below the player and enemies to show their position and health Added a &#8216;finish line&#8217;, that is accessible once all enemies are destroyed (spawned enemies don&#8217;t count). Once the player reaches the finish line, the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[7,13,12,14],"tags":[],"_links":{"self":[{"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/posts\/350"}],"collection":[{"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/piflik.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=350"}],"version-history":[{"count":8,"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/posts\/350\/revisions"}],"predecessor-version":[{"id":360,"href":"http:\/\/piflik.de\/index.php?rest_route=\/wp\/v2\/posts\/350\/revisions\/360"}],"wp:attachment":[{"href":"http:\/\/piflik.de\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=350"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/piflik.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=350"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/piflik.de\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=350"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}