This is the world of Tehadon. At least the known part. Runthan is not really explored yet.
Some creatures I drew over the last couple of days. I might take one ore two of those and create finished concepts from them for the Double Happy Creature Design Contest at Game-Artist.net.
After countless tries I finally managed to create something that approaches presentability. This is still just a Photoshop mockup, but it demonstrates where I am trying to go.
I will add a little box to the bottom right for the turn counter and then think about adding a minimap somewhere at the top right (maybe move the sidebar down to have more space). The energy bar at the left side will get evenly spaced segments (that disappear one by one when hit) or a big one (that just shrinks). I prefer the first option. Also I might make it smaller. The color of the outline is the same as the player character’s outline, but I might change them both.
The hexagons at the bottom and the right will get little icons for the different weapons and items, with the other weapons resp. item count in the small boxes below.
I would show you my failed attempts but thankfully, I mean regrettably, I don’t have anything besides pencil sketches and my memories of these tragedies.
Some quick sketches for an as of yet unnamed game project.
All spaceships have a mass driver, missiles and smartbombs, but each has one additional weapon: a laser for the first, a salvo of unguided rockets for the second and high energy plasma shots for the last. Each of the weapons will be upgradeable. The ships also differ in size and maneuverability, the first being the smallest and fastest (hardest to hit), the last one the slowest and biggest. This is meant to compensate for the difference in weaponry.