This is the world of Tehadon. At least the known part. Runthan is not really explored yet.

I am slowly recovering from the Deus Ex/Dark Souls/Skyrim-induced torpor I suffered lately, so maybe there will be some updates regarding Void() in the near future. In the meantime I have two new items for Tehadon here, to show that I was not completely lazy…

First a prison bed. Roughly 1000 tris, 1k textures (Diffuse with Opacity, Specular with Glossiness and Normals). The chains are modeled after the example I saw while playing Dark Souls (see, I didn’t indulge myself in games, I was researching)

(rendered in Marmoset Toolbag)

Secondly a chest. Roughly 600 tris and again 1k textures (same kind as above, but the Diffuse doesn’t have an Alpha Channel here).

(rendered in Marmoset Toolbag)

A small wooden lodge for Tehadon. Textures are still WIP. Roughly 6600 tris, 2k textures (modular).

(rendered in Mamoset Toolbag)

(rendered in Marmoset Toolbag)


I decided to rework the last tree, but I am not quite sure if I like it better or not. It is probably more similar to a real tree, though.


Here’s a little mushroom that grows on trees (the tree in the image is the one from the previous post). 96 tris, 256px textures. I am not quite happy with the texture, especially the white parts, yet. Also I have no idea, where these shading errors on the rim come from. They are not there in Max, only in Marmoset.

Another tree done. This time a deciduous tree instead of a conifer. When it is approved I will create some variations in both model and texture for this tree and the earlier one.

300 triangles, 512px textures. The leaves are bundles of randomly rotated planes. I used Slide’s NormalsThief script to make the bundles behave like spheres, shading-wise.


The vertical stripes on the leaves are shadow issues from Marmoset. I can’t seem to get rid of them short of disabling shadows altogether.

Some creature designs. Just loose pencil sketches. Some of the creatures might be usable for Tehadon.

I finally came came round doing a tree that I wanted to do for nearly a month now…stupid day job sapping my energy…anyways…here it is.

450 tris, 512px textures.

There are two different textures for the branches so it is possible to have a completely healthy tree like above or one with missing needles, for example on trees deep in a forest that only get sunlight on the upper parts.





Just some ideas for different shield designs. Very quick pencil sketches. Observant eyes might spot the shield from the last post 😉

I am currently working on a RPG project called Tehadon with a small team. The homepage is currently under development, but I will post some screenshots here from time to time, starting here with the basic model (male) for the antagonistic race called Intenar and some variations in clothing.


They are not evil per se, but there has been a falling-out between them and humans and the two races are in conflict ever since. They are a nomadic people, very spiritual (the necklace is a traditional totem and represents the soul of the Intenar wearing it. It’s creation, from the Intenar’s own blood, also marks the transition from child to adult). They preferably use natural resources for clothing, equipment and building materials, but they can use metal if needed.


Finally, here is a shield used by the Intenar: