I am slowly recovering from the Deus Ex/Dark Souls/Skyrim-induced torpor I suffered lately, so maybe there will be some updates regarding Void() in the near future. In the meantime I have two new items for Tehadon here, to show that I was not completely lazy…
First a prison bed. Roughly 1000 tris, 1k textures (Diffuse with Opacity, Specular with Glossiness and Normals). The chains are modeled after the example I saw while playing Dark Souls (see, I didn’t indulge myself in games, I was researching)
(rendered in Marmoset Toolbag)
Secondly a chest. Roughly 600 tris and again 1k textures (same kind as above, but the Diffuse doesn’t have an Alpha Channel here).
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