Here is a 3ds Max Viewport Grab of the robot with basic textures and DirectX shaders. Details will be added later. As you can see I have some problems with the display of Alphas; they hide the geometry behind them, but somehow only at some places (they don’t hide the feet, but the toes, the legs are hidden by the upper part of the central beam). I don’t really know what causes this. Haven’t found a pattern yet.
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