I created some power-ups the for use by the player: a shield, that absorbs damage and when it is saturated it will emit the stored energy and hurt nearby enemies, a mine, that explodes when a enemy comes near it – multiple charges, a bomb, that explodes after a given number of turns, a turbo, that doubles the players movement speed and a health pickup, that heals the player. The mines’ and bombs’ explosions will hurt the player, too, if he is in range, but he will not trigger his own mines. Also I created a crate, that reveals one power-up when it is destroyed, either randomly or predetermined.
The top parts of the pick-ups rotate, as does the crate.
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