Bugsquashing 1


Haven’t done much this weekend that can be shown in images. Mostly bugfixing and improving some algorithms. Had some nasty crashes that I needed to resolve. In terms of AI, the situations where an enemy would just stand still and do nothing are reduced. As a side effect, they now are even more aggressive, since they don’t interfere with each other so much anymore. Lastly I changed the shader for Player and enemies and now their silhouettes are rendered in front of other objects. This way the Player can see where the enemies are, even if they are behind obstacles.

One new object, though. A spawnpoint for Powerups. It will create a crate after a couple of turns, and ,once the Player has destroyed the crate and picked the item up, it will spawn a new one, again after some turns.


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