Void() Alpha1


I just completed the Alpha of my game.

List of changes since the last post:

  • GUI works (WIP)
  • Added markers below the player and enemies to show their position and health
  • Added a ‘finish line’, that is accessible once all enemies are destroyed (spawned enemies don’t count). Once the player reaches the finish line, the next level is loaded (currently the same level)

    The red barrier tape will disappear, once every enemy is killed, and the little red ticks turn green.

And here is a screenshot of the game in action.


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