Small Changes


I know I should be doing level design, but I fail to make progress there. Instead I added some more enemies, a new boss that uses heavy hitting melee attacks and a sensor tower that will alert every enemy in the level of the Player’s position, if he is in range. The last one is a replacement for the flamethrower mesh.

Additionally I changed some small details that are hard to show, like right-click on some buttons of the options menu or minor improvements to some algorithms. Oh, and I created a textbox system. If the player enters the trigger of a textbox object, it displays some texts on screen. I hope to add some voice-overs for these later. And projectiles can now play sounds on birth and impact. If only I had some sounds now…


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