I added the first enemies. A stationary rocketlauncher that fires three unguided rockets in quick succession and a spacecraft that fires some lightning projectiles and moves in a sinus-shaped path. I initially wanted the rockets to be destructible by player projectiles, but they are to small to really be hittable, so I scrapped that idea. Only the laser was really able to destroy them and I thought that would be an unfair advantage. But they’re easy enough to avoid.
As a side note: I suck at texturing. Also I have some strange shading errors on the wings of the spacecraft. They are just visible in Unity, no such errors in Max. Have to fix those somehow.
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